Tuesday, September 6, 2016

Refined Hunting

New month and a new update!



I'm still having trouble embedding MEGA.nz download links so hopefully we can just click and go straight to a download eventually. If it doesn't work, then copy and paste into the address bar.


Change log includes:


New scenes for certain Inn Activities.


Refined hunting with a nice equation to make it more lucrative.

Switched buttons out for Androol's designs for exploration and visiting the other girls of the game. Ruby's and Lavender's need a little more time though as I need smaller ones or else the current ones will eat up the entire screen until I get around to upping the resolution which I still haven't figured out.


WIP Expirimental Infrastructure to setting up being visited by others, Currently only Cally.


Also stomped a massive amount of bugs that caused timeskips, closing the game, and other game killing elements that nobody likes.


Next update, I think I'm going to do character backstories while trying to get that infrastructure to not send your Beatrixes careening off the data highways from one scene to another.
New month and a new update!



I'm still having trouble embedding MEGA.nz download links so hopefully we can just click and go straight to a download eventually. If it doesn't work, then copy and paste into the address bar.


Change log includes:


New scenes for certain Inn Activities.


Refined hunting with a nice equation to make it more lucrative.

Switched buttons out for Androol's designs for exploration and visiting the other girls of the game. Ruby's and Lavender's need a little more time though as I need smaller ones or else the current ones will eat up the entire screen until I get around to upping the resolution which I still haven't figured out.


WIP Expirimental Infrastructure to setting up being visited by others as well as other events, Currently only Cally, a Dance Party, and a Group Bath.


Also stomped a massive amount of bugs that caused timeskips, closing the game, and other game killing elements that nobody likes.


Next update, I think I'm going to do character backstories while trying to get that infrastructure to not send your Beatrixes careening off the data highways from one scene to another. (Completed)

Also this is still using persistent variables. I have already done an overhaul to convert them to regular variables and this will be in next month's update.

No comments:

Post a Comment